1Pull back
Press a cap and drag away from where you want it to go, like a slingshot. A ring, an arrow and a dotted path show power and bounce before you commit.
CapSoccer is table-top football for your thumb. Flick a round cap into the ball, bank it off the boards, and out-think a bot, a friend, or the whole World Cup. Five rules styles, real physics, no account.
Your turn. Press a blue cap and pull back, then let go.
Every turn you flick exactly one cap. Where it goes, how hard, and what it bumps into is up to you and the physics. Nothing moves until you let go, and nobody plays until everything has stopped.
Press a cap and drag away from where you want it to go, like a slingshot. A ring, an arrow and a dotted path show power and bounce before you commit.
The cap shoots, hits the ball, and everything rebounds off caps, boards and posts. Walls keep 55% of the speed, caps trade it. Bank shots are a real skill.
When the ball’s centre crosses the line, it counts, even an own goal. First to three, or lead when the clock ends. A tie goes to a golden goal, so someone always wins.
Real screens from the game, in portrait or landscape. The pitch is the whole interface: menus slide over it, and a match starts one tap from the home screen.





Rules are a dial, not a mode screen buried in settings. Pick a style in one tap, then change team size from 1v1 to 5v5, goals to win, turn timer, even the stadium size.
Every style also works online against a friend.
Take turns, one flick each. The turn passes when everything has stopped moving. First to the goal limit wins, or whoever leads at the whistle.
No turns at all. Flick any cap, any time, with as many fingers as you like. Add a cooldown per cap or per team and it becomes a game of timing.
Sudden death. The first goal wins the match, no clock. Tense, short, and a great way to settle an argument.
The first touch on the ball opens a short window: both sides can flick one extra cap. Whoever is quicker gets the follow-up. Chaos, in a good way.
Touch the ball and earn a second flick, but only you, and only for one second. Plan the touch, then spend the bonus.
A bot doesn’t cheat the physics. It imagines hundreds of shots on the same engine you play on, scores the position each one leaves, and picks. Difficulty is how sharp its aim is and how far ahead it looks.
Misses on purpose, plays no defence, and sometimes just slaps it. Perfect for learning.
Aims properly, sets up team-mates, and covers its goal when it has to.
Bank shots, and it looks at your best reply before it commits. It leaves nothing open.
Sets a keeper on its door, saves with cap-on-cap pushes, and chains passes into a shot.
Shaded cone: where each bot’s shot can go, spread drawn three times wider so the sharpest one is still visible.
Create a room, read the code to your friend, play. No account, no friend list, no matchmaking queue. Choose the rules, any of the five styles, and you are on the pitch in seconds.
Our server runs the real match and decides turns, clocks, goals and the result. Your phone only sends the flick, so the clock can’t be cheated.
Box2D is built so a phone and the server compute the same shot to the last bit. In real-time styles the game rewinds and replays late flicks, like a fighting game, so lag hides well.
Phones on the same network find each other with Bonjour. Challenge, accept, play, with nothing leaving your router.
If a connection dies, time freezes for 45 seconds while it reconnects. Come back and carry on exactly where you were.
Seven mini-games built on the same flick: one-shot trick layouts, 60-second goal rushes, cap golf with par, curling, bumper pinball and keeper duty. Every level is proven winnable by a solver before it ships, so a miss is always your aim.
Pick your nation. Sixteen teams, four knockout rounds, and the bots get sharper from the semis. Quit mid-cup and pick it up later.
The Trick Shots maker lets you build on the real pitch: your caps, red caps that lock, loop or jump when you shoot, and walls. Beat your own level and it’s published automatically, so nobody ever plays something impossible. Others vote it up or down.
Pick a colour, a metal rim and an emblem, or wear a ready-made look. Try it here.
1v1 to 5v5, 1 to 10 goals, 8, 12 or 20 second turns (or none), standard or large stadium, and a Free Play cooldown per cap or per team. Everything is a tap, with a plain-English sentence that tells you what you just made.
Wear your national colours on every cap, or take any of 209 countries and teams through the World Cup. Start with a hand-picked 32, then add any other with search.
Classic, Free Play, Golden Goal, Chain Shot, Bonus Shot.
Rookie, Pro, Legend, Mythic, each tested bot against bot.
Original circle cap artwork, no club logos, no league marks.
No sign-up, no email, no tracking, no ads in version 1.
Yes. It’s free to download and play, and version 1 has no ads and no purchases.
No. There are no accounts. Online friend matches use a 6-character room code. The community levels use a random install ID created on your phone, plus the player name you choose. We don’t ask for an email, a phone number or your real name. The details are in the privacy policy.
Yes. Bot matches, two players on one phone, the World Cup and the arcade levels all work offline. Playing a friend over the internet needs a connection; Same Wi-Fi play works on a local network with no internet at all.
Tap Friend → Create room and pick your rules. You get a 6-character code, your friend taps Join with code and types it. The host plays blue, the guest red. After the match either of you can ask for a rematch.
The match freezes for up to 45 seconds while your phone reconnects by itself. If you come back, play continues exactly where it stopped. If you don’t, your friend is told and the room closes.
Both phones need the CapSoccer Same Wi-Fi screen open, on the same network, with local network access allowed (iPhone asks the first time). Some guest Wi-Fi networks and public hotspots isolate devices from each other; a phone hotspot always works. More help is on the support page.
Yes. Arcade → Create opens the Trick Shots maker. Test your level, then beat it for real; once you clear it, it is published to the community list automatically. A published level is locked (you can copy it to edit), and other players can vote it up or down, or report it.
There is no violence, gambling or in-app purchasing. The only user-made content is player names and Trick Shots level names, which are filtered and can be reported. Read the community guidelines and the privacy policy; CapSoccer is not directed at children under 13.
iPhone and iPad on iOS 15 or later, and Android phones and tablets. It targets a steady 60 frames a second, with a lighter look on slower graphics chips so cheap phones stay smooth.
CapSoccer is coming to the App Store and Google Play. Tell us and we’ll send one email on launch day, nothing else.
Free · iPhone, iPad & Android · No account